Bestiaires : pour adaptation

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Bestiaires : pour adaptation

Message par Maître Du Jeu le Sam 4 Juin - 14:26

CAVE MAN
// Pour adaptation des peuplades barbares //

Caveman a écrit:Cave Man

“Cave man” is a generic term used to describe a member of a primitive, non-technological society.
Some cave men actually live in caves, whereas others inhabit deserts, jungles, or swamps, living in mud or reed huts. They lack an organized society, typically being led  by a chief who is advised by one or more shamans.
Cave man culture focuses on hunting and warring with rival tribes—the latter being typically for females.
Some tribes fear outsiders, using force to drive them away. Others welcome limited contact, swapping furs and meat for metal tools. Some are cannibals, openly welcoming strangers, only to turn on them and eat them.

Warrior
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d10
Skills: Climbing d6, Fighting d8, Guts d8, Intimidation d8, Notice d4, Stealth d6, Throwing d8
Charisma: –2; Pace: 6; Parry: 7; Toughness: 7
Hindrances: All Thumbs, Mean
Edges: Combat Reflexes
Treasure: Meager for every 5 cavemen.
Gear: Club (Str+1) or flint spear (Str+2; Parry +1; Reach 1)
Caveman chieftain a écrit:Chieftain

Cave men communities are often lead by a chieftain.
Typically, he is the largest and strongest individual in the tribe.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d10
Skills: Climbing d6, Fighting d10, Guts d8, Intimidation
d10, Notice d4, Stealth d6
Charisma: –2; Pace: 6; Parry: 8; Toughness: 7
Hindrances: All Thumbs, Mean
Edges: Brawny, Combat Reflexes, Sweep
Treasure: Meager.
Gear: Club (Str+1) or flint spear (Str+2; Parry +1; Reach 1)
Cave Man Shaman a écrit:Shaman

Most cave man tribes have at least one shaman in their number. He communes with the spirits and foretells the omens.
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d8
Skills: Climbing d6, Fighting d6, Guts d8, Healing d8, Intimidation d8, Notice d4, Spellcasting d8, Stealth d6
Charisma: –2; Pace: 6; Parry: 6; Toughness: 6
Hindrances: All Thumbs, Mean
Edges: —
Treasure: Meager.
Gear: Flint spear (Str+2; Parry +1; Reach +1)
Special Abilities:
• Powers: Cave men shamans have 15 Power Points and know the following powers: bolt, boost/lower trait, fear, and telekinesis.


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Maître Du Jeu
Dieu

Messages : 98
Date d'inscription : 14/01/2014

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